Week 5: Portfolio
NOTE: This is a level design contribution post looking for feedback from YT channel @Jesus_Machina, who explains design concepts and sets weekly challenges. This time, the challenge is to pick a design exercise you already made and present it as if it were a portfolio piece you’d create if you were a famous designer.
Controls (Keyboard, XBOX controller, PS controller):
- WASD / Left Stick - Move/Crouch
- Space / A / X - Jump
Design:
First I developed some guidelines based on the player's basic movement to control the future levels design, you can see them in https://2d-spatial-guidelines.my.canva.site/spatial-guidelines
Then I designed a level with the following goals:
- Introducing the navigation mechanics (i.e. jump, ledge grab, crouch and slide)
- Setting a hint of a new mechanic (double jump in this case)
- Reaching a boss fight arena that unlocks said mechanic

| Updated | 7 days ago |
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Jose Carlos Abollo |
| Made with | Godot |
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